#!/usr/bin/guile \
--no-auto-compile -e main -s
!#
;;;; (2016 076 09 02). Time-stamp: <2016-03-16 12:46:52 akko>. -*-scheme-*-

(define items (make-vector 100))
(define mobs  (make-vector 100))
(define maps  (make-vector 100))
(define storage 'TODO)

(define map0
  ;; The default map. Come here only when nowhere else is specified.
  (vector 500 500  ; TILE**
	  'tiles-and-their-aspects))

;; Map: Global: Weather. Map Tile-local Elements (mud, water, grass).

;; Mobs: Strong@/Weak@, Inv[5], Hp1,Hp2,Hp3, sick? poisoned? cursed?..

;; Weather Symbols: rain1 rain2 rain3 & wind1 wind2 wind3,
;; or (bitvector #t #f ...)
;; or 0 1 2 4 8, logand logior logxor.
;; TERRAIN? GRAVITY? PRESSURE=[toolow normal toohigh] ...

;; AI: Kairo, AI=[aggro? loot? gallant? ...], STDBOT.

;;;; Here concludes a rough-draft of Kitsuneon's Grand Masterpiece.
(define (main args)
  ;;""
  (exit 0))
